Text 29 Mar Bioshock Infinite: part 2

My save data was erased. Apparently the game does not allow more than one save file per Xbox Live account, and I was sharing with another person. Sucks.

But I persevere!

I must know how it ends.

Text 27 Mar Bioshock Infinite

You know, I don’t think first person shooters are very good vehicles for art games.

Photo 26 Mar 1,253 notes
Photo 26 Mar 312 notes

(Source: vgjunk)

Photo 26 Mar 33 notes

(Source: mr-jude)

Text 24 Mar 1 note “Luigi’s Mansion: Dark Moon” first impressions

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This may be the best use of stereoscopic 3-D on the 3DS.

Previously, in my mind, there was only Super Mario 3D Land. Kid Icarus: Uprising was pretty great in its use of 3-D, too, but the 3-D in 3D Land actually enhanced the gameplay. That experience could not have been had on any other system. Luigi’s Mansion: Dark Moon pushes that envelope even further. This isn’t just a unique 3-D experience. This is Nintendo’s equivalent of Martin Scorsese’s film Hugo. That is to say, 3-D isn’t just a cheap gimmick or novelty. It’s simply another vehicle for storytelling.

That’s what really strikes me about Dark Moon so far. It uses every color in its palette to paint a picture that draws the player deep into its world. Traditional tricks like art direction, sound design, music, cut-scenes… no detail is glossed over in the creation of its mansions. These are living, breathing, lived-in places. Stereoscopic 3-D is the newest color in that palette. The game brilliantly uses the 3-D effect to give its world a thick atmosphere, inviting the player to peer a little closer into these cozy, cramped spaces. The 3-D also makes each weathered piece of furniture, suit of armor, possessed book, or any member of its population of inanimate objects stand out. In a game that’s essentially all about poking around with the environment and interacting with objects, that’s a big plus. Inquiring minds will wonder, “Can I pull that curtain? Can I roll up that rug? Can I flush that toilet?”

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I love it when games do that—offer responses when a player asks “I wonder if…” That’s the game designer meeting player expectations at every corner. It’s difficult to do.

In summation, I’m impressed with Dark Moon so far. I can’t wait to delve more deeply into its world.

Photo 24 Mar 5 notes fzproductionsny:

Luigi’s been busy. I wonder if there are ghosts in those bags

fzproductionsny:

Luigi’s been busy. I wonder if there are ghosts in those bags

Photo 24 Mar 4 notes Four dollars for Other M, people. If you still haven’t played it, there’s really no excuse. Yeah, the story was weird. Yeah, it treated Samus as a clingy girlfriend rather than an independent bad ass. 

So what? 

This is an ACTION game, and it’s a great one. Forget everything else: this game is fun to play and offers an intense, rewarding challenge. Get it.

Four dollars for Other M, people. If you still haven’t played it, there’s really no excuse. Yeah, the story was weird. Yeah, it treated Samus as a clingy girlfriend rather than an independent bad ass.

So what?

This is an ACTION game, and it’s a great one. Forget everything else: this game is fun to play and offers an intense, rewarding challenge. Get it.

Photo 24 Mar Yeah, it’s definitely a Weegee kind of day.

Yeah, it’s definitely a Weegee kind of day.

Photo 24 Mar 6 notes I think it’s a Weegee kind of day.

I think it’s a Weegee kind of day.


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